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Better fast travel skyrim
Better fast travel skyrim













better fast travel skyrim

Some make the game exponentially better, having some players refusing to play the game. Moved Carriage in Dawnstar so it's now compatible with mod Dawnstar Fortified Removed script ShipTransportCaptains as it appeared to be causing issues for some people, I wasn't able to replicate it myself but have been able to use AI Packages to cover what the script was doing.- Adjusted Disable Fast Travel on the Map screen, should work a little better, no guaranteesthough as other mods use the same method and may interfere.- Added several more locations for Ship Transport including Northwatch (travelling from notjust to), Winterhold, Morthal and Riften.- Added ability to enable/disable locations/ npcs via the MCM menu, some locationscannot be toggled however, these include Whiterun, Solitude, Markarth, Riften, Windhelm,Lakeview Manor, Windstad Manor and Heljarchen Hall as they are the default/vanillaCarriages and I don't want to be held responsible if you disable them, uninstall BFTand can't get them back again.- General clean up of ESP removing redundant things that weren't used.- General clean up of scripts.- Customised Better Fast Travel NPCs (faces, clothing etc) and created AI Packages forShip Crew so they don't just stand around all the time.- Added function to now be charged for your party rather than just yourself making tripsmore expensive and adding a bit more immersion.- Added 'Uninstall BFT' option in MCM, while not required it's highly recommended as itshuts down all quests associated with BFT and resets settings back to default. Fast travel timescale fix Skyrim through the eyes of a child - an.















Better fast travel skyrim